Dungeon Hunter
Synopsis
Glitched stats. Ultra luck. Regression foreknowledge. A god's blessing. Dual minds.
Lee Castillo has none of these. He does, however, have panic attacks.
When every human around the world is registered as a "player," Lee is sitting across from his ex-best friend and flatmate, Axel, mentally practicing how to break it to him that he wanted to move out.
~System Loaded. Dungeons Active~
Now, Axel's personality has flipped on its head, all comms are down, and there's a foreign desire compelling Lee to enter the Dungeons despite his lacklustre system stats.
As he delves into the secrets of the Dungeons alongside his increasingly bizarre party, Lee must confront both his past and future to divine what he truly wants.
What to expect:
-First-person perspective with an overthinking MC
-Diverse, queer cast
-Slow MM ace/allo romance—explored as a core story element
-Silly, inane conversations, and sensitive, mature topics
-Low-crunch system apocalypse
-Gradual progression; system mechanics woven into story
-3k~ chapter parts released Tues & Fri
[Inspired by ORV, The S-Classes I Raised, SSS-Class Suicide Hunter, Survival of a Sword King, and Dungeon Reset, Dungeon Hunter is basically my response to other MCs and their ride-or-die besties never canonically falling for each other. There is a Sexual Content tag for a reason, but, again, the core relationship is slow moving.]
[Act I and II have been edited and published. They're purchasable on multiple platforms. This version is the original and may contain typos as well as consistency errors, as subsequent Acts are based on the published versions. Once I finish Act IV, I will be stubbing Act I.]
ACT II (SPOILERS):
A nihilistic gym-junkie weeb. A tough-as-nails romantic. A devoted but broken partyer. A mysterious ageless savant. An occasionally sailor-mouthed orphan.
And then there’s their party leader, Lee—he forgot how to want. While his team, Just Friends, might be bizarre, it’s one he's realised he wants to protect.
In order to stay alive, Just Friends must grind through Dungeons and reach LVL 10 before the Deities orchestrating this system apocalypse grow bored and cull Earth.
As Lee navigates equally challenging problems, from courtship to multiple deaths, one thing has become clear: Levelling up has never been so important.
ACT III (SPOILERS)
Existential loneliness. Ignorant devotion. Abandonment issues. A saviour complex. Imposter syndrome.
Just Friends is going through it, but they’ve finally hit the ground running. Plans are advancing, as are their levels, and party leader Lee is starting to unravel Axel’s secrets. But a countdown has begun—one with an inescapable cost.
Humanity's fate hangs on the whim of uncaring gods, and as Just Friends entertains the heartless Deities watching their every move, Lee is forced to question things that once were fact and wrestle with pasts come to haunt his loved ones.
Time is running out. Who will survive until the Culling?
ACT IV (SPOILERS)
Self-Worth. Closure. Absolution. Forgiveness. Tribute.
The goals of Just Friends seem so far now. Worn and torn from the blows of the Event and a staggering loss, Lee and his party can barely find it in themselves to put on a performance anymore. But they must, to achieve their wish.
With the Culling on the horizon, Lee must juggle the value of life, love, and infinity, as he struggles through the gauntlet of challenges in and outside of Dungeons.
The fate of humanity is on the line. But is it possible for Lee to maintain his own?
ACT V (SPOILERS)
Jye. Tam. Axel. Gigi. Wren.
They’re everything Lee has. Had. Just Friends has finally entered the Arcs of the Event through a sacrifice that has shattered their hearts.
They survived the Termination Vote. They survived the Culling. Now Just Friends must accomplish the impossible: Be the last party standing.
Betrayal, loss, and unearthed secrets await as Just Friends race toward the ultimate system reward—the wish. But Lee is about to discover a heart’s desire can be a fickle thing...
Chapters 192
- 51 XLVIII.2 | And Then There Were Two
- 52 XLIX | So It Goes
- 53 L.1 | Blockage Removed
- 54 L.2 | Blockage Removed
- 55 LI | Neck
- 56 LII.1 | Noted
- 57 LII.2 | Noted
- 58 LIII | Oops, We Did it Again
- 59 LIV.1 | What's the Point?
- 60 LIV.2 | What's the Point?
- 61 LV.1 | Belly of the Beast
- 62 LV.2 | Belly of the Beast
- 63 LV.3 | Belly of the Beast
- 64 LVI.1 | The Stand
- 65 LVI.2 | The Stand
- 66 LVII.1 | Been There, Done That
- 67 LVII.2 | Been There, Done That
- 68 LVIII.1 | A Question Not Asked But Answered
- 69 LVIII.2 | A Question Not Asked But Answered
- 70 LVIII.3 | A Question Not Asked But Answered
- 71 LIX.1 | Signed, Sealed...
- 72 LIX.2 | Signed, Sealed...
- 73 LX.1 | Body Count
- 74 LX.2 | Body Count
- 75 LXI.1 | Beneath
- 76 LXI.2 | Beneath
- 77 LXII.1 | Dendrochronology
- 78 LXII.2 | Dendrochronology
- 79 LXIII.1 | Just According to Keikaku
- 80 LXIII.2 | Just According to Keikaku
- 81 LXIV.1 | Murder is a Group Activity
- 82 LXIV.2 | Murder is a Group Activity
- 83 LXV.1 | How the Turns Table
- 84 LXV.2 | How the Turns Table
- 85 LXVI.1 | Mission Failed Successfully
- 86 LXVI.2 | Mission Failed Successfully
- 87 LXVI.3 | Mission Failed Successfully
- 88 LXVII.1 | Not with a Bang, But with a Fizzle
- 89 LXVII.2 | Not with a Bang, But with a Fizzle
- 90 LXVIII.1 | Wrap It Up, Boys
- 91 LXVIII.2 | Wrap It Up, Boys
- 92 LXIX.1 | Pressing Matters
- 93 LXIX.2 | Pressing Matters
- 94 LXIX.3 | Pressing Matters
- 95 LXX.1 | ...Delivered
- 96 LXX.2 | ...Delivered
- 97 LXX.3 | ...Delivered
- 98 LXXI.1 | One Door Closes
- 99 LXXI.2 | One Door Closes
- 100 LXXII.1 | A Marked Reaction
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