Tenjou: The Final Ceiling
Synopsis
In a world that is ruled by talent and hard work, can he find shortcuts to cultivation?
Dario lives his life by the four Principles of the Hammock: avoid hard work at all costs; always look for shortcuts; do only the necessary for survival; only leave the hammock for something interesting.
So why would he ever want to climb Tenjou’s seven crystal floors? The only way up would be to pass the cultivation requirements, which meant endless training, facing ancient death traps and battling monsters with far too many teeth. In other words, a whole lot of hard work.
Life in the Basement is as simple as it is sweet. Thanks to his rare eyes that can spot treasure from trash in the Belt, where refuse from the upper floor is dumped, he's even built up a tidy pile of artefacts.
But when he offends a noble and ends up ‘volunteered’ to scout out dangerous Reijuu in the wilds, things start rapidly spiraling out of control. Reluctant alliances and ancient secrets conspire to force Dario into the one thing he’s always fought to avoid: ambition.
What to expect:
- Power system based on cultivation, inspired by Cradle and HxH
- Light, comedic tone (mostly)
- Plot driven and fast paced (not slice of life)
- New chapters (min 2k words) every Tue & Fri
Chapters 112
- 51 1.48 Some Things Never Change
- 52 1.49 Why Are You Slapping Yourself
- 53 1.50 Ascension
- 54 2.1 The Floor of Sweat and Suffering
- 55 2.2 A Pill's Appeal
- 56 2.3 The Brothers of Yoke
- 57 2.4 Experiments
- 58 2.5 The Fogbreaker Boglands
- 59 2.6 Bulk or Cut
- 60 2.7 A Helping Hand
- 61 2.8 A Pleasant Evening at the Gala (1)
- 62 2.9 A Pleasant Evening at the Gala (2)
- 63 2.10 Recruitment
- 64 2.11 The Alchemist
- 65 2.12 The Hypothetico-Deductive Method
- 66 2.13 Resistance
- 67 2.14 Conscience
- 68 2.15 Out Hunting
- 69 2.16 Quotas
- 70 2.17 Betting on Two Horses
- 71 2.18 Showmanship
- 72 2.19 Bag of Tricks
- 73 2.20 Chains
- 74 2.21 Countered
- 75 2.22 The Power of Love
- 76 2.23 Priorities
- 77 2.24 Picking Flowers
- 78 2.25 The Pillar's Glow
- 79 2.26 Momentous Decisions
- 80 2.27 Shields and Hammers
- 81 2.28 The Aspect of Ductility
- 82 2.29 Plug 'n Bob
- 83 2.30 A Brewing Storm
- 84 2.31 The Canyon's Call
- 85 2.32 Hard Pills
- 86 2.33 Rude Awakening
- 87 2.34 Thicker Than Water
- 88 2.35 Eye of the Storm
- 89 2.36 Turned to Stone
- 90 2.37 Redemption
- 91 2.38 Proof
- 92 2.39 Counteroffensive
- 93 2.40 Storm The Gates
- 94 2.41 Waves Converging (1)
- 95 2.42 Waves Converging (2)
- 96 2.43 Waves Converging (3)
- 97 2.44 The Last Redoubt
- 98 2.45 Pulling Together
- 99 2.46 Experimental Training Methods
- 100 2.47 New Paths
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