Land Grab: Vallor - An Incremental Kingdom Building Fantasy
Synopsis
The Kingdom Must Grow.
As the second son of the king, Laryn was never meant to rule. He expected to live out his days as a soldier and general, fighting in his older brother’s battles and serving as a war-time advisor.
But Laryn always wanted something more. He thought he would be better suited for the life of a king. So he risked everything to steal an ancient relic and slip away into the unclaimed lands, bringing along his younger brother.
Things went bad from the start; when a swarm of gigantic, insect-like monsters attack Laryn and cut his journey short. Injured and alone, he activates an ancient relic and suddenly becomes a [Ruler] with a special power: rewinding time to undo his mistakes.
To survive, he must expand his kingdom, claiming territory a hexagon at a time.
As his territory grows, his power increases. At every turn he is opposed: Warlords and cultists. Traitors. Elves and goblins. A mysterious, sentient rot spreading blight over the land, threatening to overrun humanity and destroy everything he’s ever known.
With the ability to undo mistakes, Laryn must choose between the subjects who need him or the impossible dream of reclaiming what he once had. Will he be worthy of the crown?
What to expect:
⬡ Hexagons ⬡
⬡ LitRPG ⬡
⬡ Maps ⬡
More by William Reigns
All share LitRPG, Progression and Male Lead
Chapters 94
- 51 50. A Scout
- 52 51. Kenna's Complication
- 53 52. Harrat Rides
- 54 53. Tier Four Hamlet
- 55 54. To Kill a Core
- 56 55. To Kill a Core Part 2
- 57 56. A Watery Rescue
- 58 57. Pursuit
- 59 58. Jardensvale
- 60 59. Warrens of Grekhol
- 61 60. The Goblin Queen
- 62 61. A Princess
- 63 62. Escape from Grekhol
- 64 63. Void in the Palace
- 65 64. Goblin Horde
- 66 65. A Trap
- 67 66. A Trap 2
- 68 67. Pale Assassins
- 69 68. New Subjects
- 70 69. The Horde Descends
- 71 70. Fight for Vallor
- 72 71. The Law
- 73 72. Prepare for War
- 74 73. Spell Module
- 75 74. Cave Fight
- 76 75. Installing the Module
- 77 76. Activating the Module.
- 78 77. The Forge
- 79 78. Fortifications
- 80 79. Surprise Attack
- 81 80. Defending Annar
- 82 81. Claimed Tiles
- 83 82. Preparing the Counter Offensive
- 84 83. The Cliffs
- 85 84. A Toehold
- 86 85. A Valliant Charge
- 87 86. A Crisis of Faith
- 88 87. Unto the Breach Again
- 89 88. Fort Envin Falls
- 90 89. The Final Charge
- 91 90. Sound the Retreat
- 92 91. Peace in the Wilderness
- 93 New Fiction Announcement: Million Mile Death Race
- 94 Land Grab: Tar Corinath - A New Land Grab Fiction
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