I Summon Holy Paladins
Synopsis
In a world fractured by spatial rifts, Hunters are humanity's ultimate protectors and greatest celebrities, strictly categorized by ranks and classes like Mages, Assassins, and Summoners.
When young Arthur awakens as a Summoner, he expects to command the usual apex predators: dire wolves, hydras, or dragons. Instead, his magic breaks the mold, summoning legendary, humanoid Paladins from a forgotten era.
One vanguard carries a colossal greatsword capable of cleaving a mountain in half, while another wields a crackling thunderspear that hurls localized tempests to obliterate entire monster hordes in the blink of an eye.
To shatter the status quo completely, Arthur gains a unique passive skill that allows him to inherit their strength and combat mastery, ensuring he grows exponentially stronger alongside his legendary legion rather than hiding in the backlines.
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Additional information
MC gets strong really fast.
Overpowered MC
No Harem
Legendary Beasts
Dungeons
Guilds
Chapters 15
- 1 Railroad to The Tramud Capital
- 2 Alma Academy
- 3 A Little History
- 4 Ch4: You have Summoned A Templar Paladin
- 5 Ch5: Your name is Colossus
- 6 Ch6: An Impossible Mountain and Stone Knights
- 7 Ch7: Innate Ability: Inheritance
- 8 Ch8: The Magmar Juggernaut
- 9 Ch9: The Key of Earth
- 10 Ch10: So you can talk?
- 11 Ch11: Did I just see God?
- 12 Ch12: The Capital
- 13 Ch13: The Parade of a Thousand Orcs
- 14 Ch14: The Alma Ten
- 15 Ch15: Orientation
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