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Architect of Another's Life

by VexTito Ongoing

Synopsis

One million, three hundred sixty-eight thousand, five hundred thirty-two deaths.

Every single one of Rembren's lives ended prematurely—a tragedy that became a systemic glitch in the universe. But after his latest death as an infant, the rules of the game have changed.

Now, he is no longer just a soul trapped in a cycle. He is a cold consciousness, armed with the survival data of a million failures and the power to bend reality to his will. Waking up in the body of a ten-year-old boy in a dangerous new world, Rembren is no longer looking for salvation. He is looking for control.

Can he calculate every variable and finally reach the end, or is this world more complex than his simulations suggest?

What if power had a price that logic couldn't ignore?

In a world where magic is a biological tax and survival is a strategic game, there is no room for "chosen ones" or lucky breaks. There is only the Pattern.

Follow a narrative that deconstructs the very essence of growth. This is a story for those who value mind games over mindless action, and hard-earned progress over plot armor.

What to expect:

Seinen & Grimdark Atmosphere: A world that doesn't pull punches. Actions have consequences, and the cost of failure is absolute.

Slow-Burn Strategy: A deeply layered plot where every detail matters. If you enjoyed the intricate web of Lord of the Mysteries, you will find yourself at home here.

Scientific Magic System: No vague "mana pools." A rigorous, analytical magic system where every spell is a calculation and a sacrifice.

Steins;Gate Vibe: Expect psychological depth and a narrative that rewards your attention. The world is a puzzle, and the protagonist need to solve it.

Zero Wish-Fulfillment: No harems, no instant power-ups. Just a realistic, weak-to-strong journey in a world that wants you dead.

Inspiration:

Lord of the Mysteries (For the mystery and world-building depth)

Steins;Gate (For the psychological tension and cause-effect logic)

Hunter x Hunter(For the strategic "Hard Magic" approach)

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Chapters 45 About 2 chapters a week
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