The Grand Artisan
Synopsis
Tate Ye remembers Earth. Eastval does not.
Once a mechanical-engineering student on Earth, Tate awakens in the body of a fourteen-year-old apprentice in a traditional woodworking guild. In Eastval—a kingdom shaped by ancient customs and rigid guild traditions—his modern knowledge should not exist.
Tate turns engineering into practical inventions: a horse-powered harbor crane that once lifted a four-thousand-pound grandfather clock, furniture designed around the human body, and Kriegspiel, a strategy game now played by merchants, nobles, and soldiers.
His work is transforming Elmport—and attracting the attention of Princess Vivian.
To everyone else, Tate is an unusually gifted young artisan. Vivian recognizes the impossible logic behind his creations, because she carries the same secret:
She remembers Earth too.
Together, Tate and Vivian will push Eastval toward an industrial age—from gears and precision tools to canvas gliders and steam-powered sky-cruisers. But every invention changes more than technology: it shifts wealth, military power, and the balance between kingdoms.
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Status: Ongoing
Chapters: 91
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Chapters (91 Total)
RSS- 1 Chapter 1: The Mysterious Guests of Riverview Tavern
- 2 Chapter 2: The Great Lift and the Apprentices
- 3 Chapter 3: The Fourteen-Year-Old Master
- 4 Chapter 4: The Out-of-Town General
- 5 The Match at The Kriegspiel Club
- 6 The Ink-Jade Tiger Tally
- 7 Chapter 7: The Meeting at Zephyr Tower
- 8 Chapter 8: The Moment of Recognition
- 9 Chapter 9: The Princess and the Engineer
- 10 Chapter 10: The Identity of Princess Vivian
- 11 Chapter 11: The Secret of Princess Vivian
- 12 Chapter 12: The Mutton-Fat White Jade
- 13 Chapter 13: The Persian Merchant's Reward
- 14 Chapter 14: Water-Powered Machinery and Pan-Fried Buns
- 15 Chapter 15: A Taste of the Past
- 16 Chapter 16: Dreams and a Sudden Guest
- 17 Chapter 17: An Unofficial Audience and Future Ventures
- 18 Chapter 18: Sophie's Resolve and a Father's Teasing
- 19 Chapter 19: Ambitions in the Capital
- 20 Chapter 20: The Power of the Purse and a Mocking Gift
- 21 Chapter 21: Music, Money, and a Maid's Service
- 22 Chapter 22: A Broken Clock and a Grand Partnership
- 23 Chapter 23: The Lever of Technology
- 24 Chapter 24: Precision Measurements and an Eagle's Message
- 25 Chapter 25: The Capital's Horizon
- 26 Chapter 26: The Capital's Embrace
- 27 Chapter 27: A Melodious Debut and the Capital's Depths
- 28 Chapter 28: The Court's Calligrapher and the Arrogant Envoy
- 29 C29: Drafting the Future and the Watchmaker's Guild
- 30 Chapter 30: The Fortress Plan and the Court's Rivalry
- 31 C31.The Loyal Scribe and the Capital's Playbook
- 32 C32.An Impromptu Encounter and the Southvale Entourage
- 33 C33.A Master's Challenge and the Portable Studio
- 34 Chapter 34: Drafting the Divine and the Royal Rescue
- 35 C35.The Princess's Garden and the Silent Promise
- 36 C36.The Merchant's Proposition and the Ten-Day Pact
- 37 C37.Gathering the Guild and the Emerald Stream
- 38 Chapter 38: The Iron Gecko and the Magnetic Trap
- 39 Chapter 39: The Enamel Beacon and the Hero's Chalice
- 40 C40.The Tide-Reading Screen and the Natural Wonder
- 41 C41.The Emperor's Regard and the Looming Choice
- 42 Chapter 42: The Blueprint of the Arena and the Red-Eyed Designer
- 43 Chapter 43: The Scroll of Light and the Triumphant Show
- 44 C44.The Royal Summons and the Architectural Council
- 45 C45.A City Restructured and the Princess's Intervention
- 46 C46.The Fortress Named Iron and the Dinner Banter
- 47 Chapter 47: The Echoes of Ironforge and the Morning Surprise
- 48 C48.The First Animated Cell and the Grand Opening
- 49 C49.The Broad Strategy and the Six-Day Campaign
- 50 Chapter 50: The Roll of the Die and the Kriegspiel Craze
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