GRIDBOUND
Synopsis
Volume 1 — Entry Grid
Eli Mercer can see the mistake before everyone else. He just has one problem: he’s never had to make the move himself.
For years, Eli has studied Gridbound from the safety of replays—a competitive game fought across a nine-by-nine arena with projected monsters, shifting terrain, and only two activations per turn.
From the stands, every decision looks clear.
Behind the command rail, it isn’t.
After a casual challenge exposes the gap between analysis and actual play, Eli enters his first sanctioned tournament with twelve ordinary pieces, no ranking, and a habit of seeing good moves without always seeing what they cost.
Every opponent teaches him a different lesson. Every match gives the next player more information about him. And the deeper Eli goes, the less Gridbound becomes a puzzle to solve—and the more it becomes a contest over which problems you can force the other player to answer.
GRIDBOUND is a strategy-heavy competitive GameLit series focused on tactical matches, roster building, rivalries, and skill progression—without transported-to-another-world mechanics or RPG stat screens.
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Status: Ongoing
Chapters: 17
Total Views: 0
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Chapters (17 Total)
RSS- 1 Chapter 1 — The Wrong Move
- 2 Chapter 2 — Two Moves Too Late
- 3 Chapter 3 — Twelve Pieces
- 4 Chapter 4 — Five from Twelve
- 5 Chapter 5 — Hard Counter
- 6 Chapter 6 — Replay
- 7 Chapter 7 — Registered
- 8 Chapter 8 — The Flooded Board
- 9 Chapter 9 — The Favorite
- 10 Chapter 10 — Only Two
- 11 Chapter 11 — Rival
- 12 Chapter 12 — The Bracket
- 13 Chapter 13 — Blind Angles
- 14 Chapter 14 — No Cinder Pup
- 15 Chapter 15 — The Fortress
- 16 Chapter 16 — The Last Open Square
- 17 Chapter 17 — Known Player
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