Asheron's Fall: The Power of Ten, Book Six
Synopsis
Finished the Royal Road Writathon Challenge for April and November 2024, and April 2025!
This story is complete at 518 chapters, ending May 1, 2025.
The sixth of Aelryinth's soul shards is floating free, being brought down and into another world where the Power of Ten doesn't exist... but the magic there is changing, the world is in flux, and for some reason, an experienced gamer might just fit right in with the natives and strange magic of this place.
A story derived from much of (but not all!) the rich lore and history of the Asheron's Call game. Callouts to all my former gamer friends and Allegiance members on Leafcull! We take up the story when the servers collapsed and the world went down, and what exactly happened after that?...
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Chapters (519 Total)
RSS- 1 AF Chapter 0 - Foreword, Synopsis, and Glossary
- 2 AF Chapter 1 – Falling There
- 3 AF Chapter 2 – Going Away
- 4 AF Chapter 3 – Second Hand Education
- 5 AF Chapter 4 – Two Systems that don’t like One Another
- 6 AF Chapter 5 – Teacher Dearest is Here
- 7 AF Chapter 6 – Dev needs Mana Badly
- 8 AF Chapter 7 – It’s a Safe Place It Is, Certainly
- 9 AF Chapter 8 – Bugs and Shrooms and Stuff, Oh My!
- 10 AF Chapter 9 – Next Moves Await!
- 11 AF Chapter 10- Stoking a Fire
- 12 AF Chapter 11 – The Thrungus Mounds
- 13 AF Chapter 12 – The Bugs are Back
- 14 AF Chapter 13– Buglock and Natural Renewal
- 15 AF Chapter 14 – What Waits Within Where?
- 16 AF Chapter 15 – Rooms with Views
- 17 AF Chapter 16 – Levels just go Up, Mira
- 18 AF Chapter 17 - Bugstomping Continues
- 19 AF Chapter 18 – Clearing the Nest
- 20 AF Chapter 19 – Matron’s Massacre
- 21 AF Chapter 20 – Someone was Busy!
- 22 AF Chapter 21 – Menhir Mollifying
- 23 AF Chapter 22 – Exploring a Ghost Town
- 24 AF Chapter 23 – Why the People aren’t Here Anymore
- 25 AF Chapter 24 – Shades in the Night
- 26 AF Chapter 25 – On the Hour
- 27 AF Chapter 26 – A New Meeting of Old Friends
- 28 AF Chapter 27 – We need more Rep Counts!
- 29 AF Chapter 28 – A Chat on Mundane Magical Matters
- 30 AF Chapter 29 – Consequences of Magical Reliance
- 31 AF Chapter 30 – The Tyranny of Rep Counts Continues...
- 32 AF Chapter 31 – Too many Smart Things
- 33 AF Chapter 32 – A Markedly Quiet Night?
- 34 AF Chapter 33 – A Dangerous Visitor
- 35 AF Chapter 34 – Other Unwanted Discoveries
- 36 AF Chapter 35 – Into the City
- 37 AF Chapter 36 – A Bloody Nose, is All
- 38 AF Chapter 37 – Cash Flow Problems
- 39 AF Chapter 38 – The Clearing of Drudgetown
- 40 AF Chapter 39 – A Grim and Unwanted Deed
- 41 AF Chapter 40 – Running South
- 42 AF Chapter 41 – Different Magic Systems Feeding One Another
- 43 AF Chapter 42 – A Tremendous Discovery
- 44 AF Chapter 43 – Another Town and One More Show
- 45 AF Chapter 44 – Crystals of Death
- 46 AF Chapter 45 – Eyes for Trouble
- 47 AF Chapter 46 – Floating Aberrants, Bad News
- 48 AF Chapter 47 – A Bridge over Troubled Waters
- 49 AF Chapter 48 – Wet Wonders and Remnants
- 50 AF Chapter 49 – Of Manses and Holdings
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