Dungeon of Knowledge [Complete]
Synopsis
Aliandra Amariel loved magic, dedicating her academic years to the study of runes and spells, pushing the boundaries of mana's infinite possibilities. Like most Fae, her destiny seemed clear until that fateful day of her Class Trial, when the Blind Lich unleashed an undead apocalypse on her home, the fabled underground city of Dal’mohra, and triggered The Breaking – a cataclysm that forever reshaped the world.
Saved by her mother’s legendary time-stasis spell, Ali wakes thousands of years into a dark future. Everything she knew and loved is gone, buried under a mountain, transformed into a twisted dungeon by the malevolent will of the Lich.
Now, Ali must confront her deepest fears, mastering the arts of battling monsters and braving a town riddled with corruption. As the Lich's grand design shadows her every move, she scrambles to forge new friendships and unearth ancient knowledge in her fight for survival.
Why must she struggle? All she had ever wanted was to curl up in a comfy chair with a few thousand good books. But the immortal Lich is drawn to her unique magic, ever hungry for more power to fuel his cold-hearted ambitions.
How will she survive the giant target painted on her back as her advancement slowly reveals the horrifying truth of the Class she chose to save herself? Will she falter, forced into the eternal servitude of undeath, or will she rise against all odds and cast him down, ridding the world of his evil?
Release Schedule: Tuesday, Thursday, Sunday.
Patreon has +50 additional chapters.
What to expect:
- LitRPG elements cover classes, skills, monsters, enchantments, and items. Stat blocks appearing at the end of chapters are generally considered informational and can be skipped if desired.
- Multiple POVs as we follow Ali and her friends on their adventures.
- Heavy focus on Group and Raid dungeon combat inspired by games like WoW, PoE, and Diablo.
- Some profanity, lots of gore, a touch of humor
- No romance.
- This is not a traditional dungeon core story with a fixed consciousness plotting levels in a hole.
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Status: Completed
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Chapters (631 Total)
RSS- 101 Chapter 100: Brawlers
- 102 Chapter 101: The Wanderer
- 103 Chapter 102: The Swarm
- 104 Chapter 103: Haste and Mana
- 105 Chapter 104: Calligraphy Workbook
- 106 Chapter 105: The Herbalist’s Choice
- 107 Chapter 106: A Necromancer’s Deception
- 108 Chapter 107: Kites Fly
- 109 Chapter 108: Level 40
- 110 Chapter 109: Forest Guardian
- 111 Chapter 110: Bamboo Forest
- 112 Chapter 111: How Bad Can One Ooze Be?
- 113 Chapter 112: A Fancy Rock
- 114 Chapter 113: Minion Studies
- 115 Chapter 114: The Defiance of the Lowly
- 116 Chapter 115: Realization
- 117 Chapter 116: The Burning of the Grove
- 118 Chapter 117: Rage and Loneliness
- 119 Chapter 118: The Dryad
- 120 Chapter 119: Reunions
- 121 Chapter 120: The Aftermath
- 122 Chapter 121: Lira’s Request
- 123 Chapter 122: Elder Tree
- 124 Chapter 123: A Meeting at the Shrine
- 125 Chapter 124: Preparation and Planning
- 126 Chapter 125: The Town Council’s Decision
- 127 Map: Myrin's Keep
- 128 Chapter 126: The Tree’s Balance
- 129 Chapter 127: Farming
- 130 Chapter 128: Head Librarian
- 131 Chapter 129: Necromancer
- 132 Chapter 130: Showdown
- 133 Chapter 131: Unexpected Conflict
- 134 Chapter 132: The Legendary Pathfinder
- 135 Chapter 133: Bloodline
- 136 Chapter 134: Hunter
- 137 Chapter 135: An Emergency Trip
- 138 Chapter 136: Bakahn Village
- 139 Chapter 137: Death Knight
- 140 Chapter 138: Beginner Dungeon
- 141 Chapter 139: Death Magic
- 142 Chapter 140: Kezda
- 143 Chapter 141: The Dungeon’s Survival Guide
- 144 Chapter 142: Great Hunter
- 145 Chapter 143: Trash Collector
- 146 Chapter 144: Traps and Triggers
- 147 Chapter 145: From the Brink of Death
- 148 Chapter 146: Pathfinder Training
- 149 Chapter 147: A Necromancer’s Value
- 150 Map: Myrin's Keep - Night Time
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