Mask of Humanity
Synopsis
A centuries old cyberpunk assassin is reborn into a world of Cultivation.
Heaven’s Great Game begins anew.
It extends grasping arms through the Material, clutching at hundreds of planets and peoples, none of whom have any idea of what they are about to be plunged into.
One of these arms reaches for a planet known as Earth.
In the streets of New London, year 2493, Nicolai is a centuries-old killer whose brain was implanted into the body of Zero-Twelve, a militarized killbot. He spends his days mostly numb and apathetic, a cog in a machine.
But when Heaven arrives, and the Great Game with it, Nicolai is reborn as a human, his old body recreated—along with the madness and blood rage that characterised his past. To orient himself in this new world he is only given one direction: find the Lizard.
Watch Nicolai try to survive when thrown into Nightmare, a world of Cultivation, Undead, Demons, Spirit Beasts, Sects and Clans, and much, much more. He finds himself in a rambling castle constructed long ago by the mysterious People. Now it is a decaying ruin, filled with undead who lack a purpose. But there is a war raging in this castle, one that started long ago and which is now entering its final stages, with no care for the human arrivals. In the midst of this he seeks to remain in control of himself, struggling against the dark urges which are ever eager to erupt from him.
For Nicolai, in spite of all difficulties, this new world is a dream come true. After a century trapped within Zero-Twelve, he is free. Now, he can resume his endless goal.
To become the greatest fighter alive.
What to expect:
Mc is something like 40% villain, 40% anti-hero, 20% oddly noble/heroic, and 110% just straight up weird.
It's not pure murderhobo. Mc will switch from solo to grouping up to solo and so on throughout the series. No forever-friend group anytime soon. Lots of manipulation via dialogue. There is a theme of exploration of what it means to be human/how human MC wants to be. Magic system is very in-depth and blends Cyberpunk + Cultivation. Qi gathering isn't really a thing, getting powerful is more about finding resources/things and developing skills. LitRPG elements are more abstract, e.g. helldivers/call of duty style call-ins rather than +1 to strength. Characters are as real and consistent in their behaviour as I'm capable of making them.
This story is primarily for people who have read a lot of this sort of thing and want a read that's less popcorn, more gritty and real. Where power is earned by grabbing for it and fighting for it and being a sneaky bastard. Where plot armour doesn't exist (well, as much as this author is able to make it not exist).
Basically, the goal is to create a world where if a character fucks up, there are consequences, but if they make smart decisions, there are results!
Also, the Modules and the whole killbot thing shown in the early chapters is a core part of the story, not just a once-and-done thing. Though they appear to be gone after chapter 6, they begin to return over time, with the banter and different skills and so on showcased in those early chapters.
Schedule and Info:
Releasing one chapter a week, every Saturday at either 12:03pm or 1:03pm EST.
(varies due to British daylight savings time messing with me >_<).
Read 16 chapters ahead on the Patreon. Come chat on the Discord.
For those who like the cover art, it was done by Yam4817.
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Status: Ongoing
Total Views: 17
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Chapters (369 Total)
RSS- 301 298: The Valley
- 302 299: Friendly Faces
- 303 300: Moving Up in the World
- 304 301: Wonderful
- 305 302: Scratches in the Walls
- 306 303: Gunplay
- 307 304: Queen of Hornets
- 308 305: Rules and Regulations
- 309 306: My... Fight!
- 310 307: Untouchable
- 311 308: Happiness
- 312 309: Last Stand
- 313 310: Stormclouds
- 314 311: Cold Eyes
- 315 312: Treacherous
- 316 313: Watching, Waiting
- 317 314: Borrowed Wings
- 318 315: Struggler
- 319 316: Always a Way
- 320 317: Job Interview
- 321 318: Technique
- 322 319: Family Dynamics
- 323 320: Quiet Knife
- 324 321: Checkmate?
- 325 322: Networking
- 326 323: Blitzkrieg
- 327 324: Solid Soul
- 328 325: Home at Last
- 329 326: Ambush
- 330 327: Trouble Abounds
- 331 328: Tadpole Killer
- 332 329: Soul Scouting
- 333 330: Scoundrels
- 334 331: Leverage
- 335 332: Wandering Monster
- 336 333: Into the Hive
- 337 334: The Ripper
- 338 335: Barbed Tongue
- 339 336: Hornet Assassin
- 340 337: Problem Solver
- 341 338: Spiritual Infiltration
- 342 339: Stupid Games
- 343 340: Make or Break
- 344 341: Black and White
- 345 342: Cleaning Up
- 346 ANNOUNCEMENT: Dropping down to 2 chapters a week
- 347 343: Dark Spirit
- 348 344: Sparring
- 349 345: Crucial Mistake
- 350 346: Headhunter
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