Dungeon Core Chat Room.
Synopsis
This is a slower-paced "experiment and dungeon building" web novel that tries to use the idea of peer-to-peer communication with Dungeon Cores instead of Dungeon to slave monster communication to break up the detailed dungeon building.
Rank 1 description: (minimum met for system initialization...detailed description as follows)
Each race was given a system by the gods to make up for their shortcomings and balance their place in this world.
Humans: Abysmally bad at understanding and using magic unable to use more than the lowest of magic were given the "Skill System" magic in the form of premade skills with use, study, and mastery tied to experience.
Elves: Intuitively understand magic and have long lives leading to vast knowledge and skill in their chosen fields. However, as a species, they have nearly zero sex drive and less than low fertility, so they were gifted the "World Tree System" with experience gained through the care of natural areas – gifting the chance of children to increase their numbers without dirty copulation.
All “natural” or “wild” monsters are given an "Evolution system" designed around killing and consuming as many creatures as possible, slowly increasing strength and, at thresholds, allowing mutations to alter them multiple times.
Dungeon cores are different. Unlike humans, they can see, manipulate and live off mana. Unlike Elves, they naturally crystallize after extended periods of time in high mana level areas. However, they cannot easily move or communicate and typically go insane without companionship. As a species other than the odd eccentric they are unimaginative. Brute forcing solutions without the drive to truly innovate. Thus they have been gifted with the "Dungeon Connection System" a magical version of the internet accessible by their peers that allows them to barter and sell: bait, traps, monsters, and knowledge, as well as entertain each other with “adventure streams” using exciting recorded battles and humorous reels of arrogant chumps biting off more than they can chew to often fatal effects.
This is the casual story of a dungeon unluckily spawned far from potential adventurers forced to innovate beyond its peers to find its place in this world.
Rank 2 Description: Justification.
I've been on a dungeon core kick for months and while I love the genre – it's sparse with entries.
Often the forced conflict gets repetitive and frantic solving of threats "power levels" the protagonist to god levels to progress the plot – taking away the nice steady progression fantasy I'm looking for. (Progression in this story is linked to how strong of monsters/traps/whatever he can create not his "level"...this is demonstrated by some of his newer monsters beating his older monsters not with discrete "this monster has 10 attack this one has 40")
Additionally, the focus on 3rd parties with their drama takes away from the reason I’m reading dungeon core novels in the first place – I'm looking for magical crafting, experimentation and kingdom building – not defence from higher and higher levelled enemies looking to steal/destroy/control the MC.
This novel is kind of just me writing the story I wish I could read. I like thinking about the experimentation that can be done in fantasy settings using 'mana' as an excuse to make up rules and try to keep them internally consistent. IE once I define how a rule works, I'm going to commit to keeping it – no breaking hard truths I've given when it's convenient, even if it backs me into a corner. Hopefully, that should make the story interesting to read even if it's SOL and less action-oriented.
There will be problems to solve and a clear progression in strength (of created monsters and knowledge) however due to not wanting to force conflict for the sake of conflict the general theme will be closer to slice of life with few action sequences and no overarching goal so please keep that in mind when picking this up as the genre is not for everyone.
Finally, I have a clear goal of what I want from this story (not an endless romp but a series of arcs and then a conclusion that's a couple of dozen medium-sized chapters long) I want to commit to finishing it or at least bringing it to a point of rest. I hate all the engaging stories that stop with a “hiatus” indefinitely so in the event I lose motivation I'll work to end this even if the ending becomes rushed/unsatisfying just to give a sense of closure.
I’m planning on including several polls in terms of direction and taking feedback heavily into account if I get enough readers (but may choose to ignore it if it deviates too far from the direction I want to take this as in feedback like: “The MC needs a cartoonishly evil arch-enemy that wants to enslave him and force the mc to pump out magic items” or “the MC needs to make a body and learn teleportation then live with humans” will get shot down without consideration.)
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Status: Completed
Total Views: 5
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Chapters (106 Total)
RSS- 51 Chapter 51. Battles royal are popular...right?
- 52 Chapter 52. I guess I can see why battles royal are popular...
- 53 Chapter 53. So you want to be an adventurer. Eh?
- 54 Chapter 54. Its dangerous to go alone. Taaake this!
- 55 Chapter 55. [redacted due to spoiler] [redacted due to spoiler]!
- 56 Chapter 56. Command And Conquer: Dungeon Alert - Corestrike.
- 57 Chapter 57. The Mysterious Island.
- 58 Chapter 58. The Mysterious Island. ~Part 2~
- 59 Chapter 59. Cooldown and review.
- 60 Chapter 60. Tier [6]... I curse having [0] adventurers.
- 61 Chapter 61. The Storm before the Calm.
- 62 Chapter 62. Face your fears they can't- okay they can only hurt you a little. ~promise
- 63 Chapter 63. A Delve or two. Perhaps three? May I have another Delve good sir?
- 64 Chapter 64. Momentum.
- 65 Chapter 65. Anti Exploit Engineering. Part One - The Carrot.
- 66 Chapter 66. Anti Exploit Engineering. Part Two - The Beating Stick.
- 67 Chapter 67. Toilets are necessary for Growth.
- 68 Chapter 68. Baking is a good hobby.
- 69 Chapter 69. One man's trash is a Dungeon's treasure.
- 70 Chapter 70. Imma' Firing my laser straight into Tier 7.
- 71 Chapter 71. Into the abyss.
- 72 Chapter 72. A Slice of Innearth's Life.
- 73 Chapter 73. The dimension of friendship and rainbows.
- 74 Chapter 74. The bloody dimension of friendship and demons.
- 75 Chapter 75. Time, the 5th dimension.
- 76 Chapter 76. I think...I think we are safe. Time for a change of state.
- 77 Chapter 77. Building like a (dungeon) Boss. *Airhorns*.
- 78 Chapter 78. Friendship is a disease. So is life. Everything is a disease if you put your mind to it!
- 79 Chapter 79. A delve or two, perhaps a thousand? Is anyone else seeing this?
- 80 Chapter 80. Sorry, That wasn't the delve. This is the delve!
- 81 Chapter 81. The inbetweeners. The in-between years. The forgotten times.
- 82 Chapter 82. The Peanut Gallery.
- 83 Chapter 83. Adventurers, Gotta catch them all.
- 84 Chapter 84. Tier [8]. Rank [4]
- 85 Chapter 85. Welcome to the internet, have a look around...
- 86 Chapter 86. Experimentation is the lifeblood of a Innearth.
- 87 Chapter 87. Mindless Experimentation.
- 88 Chapter 88. Weather warning. A Serene Hail.
- 89 Chapter 89. Existential dread and nihilism.
- 90 Chapter 90. The first day of the rest of your life.
- 91 Chapter 91. Let's go whaling~
- 92 Chapter 92. A Tree's [system].
- 93 Chapter 93. An Impossible tree. Birth of a myth.
- 94 Chapter 94. What makes a [God]?
- 95 Chapter 95. Party at the tree of life.
- 96 Chapter 96. The Boss to end all Bosses. Just [9] easy steps.
- 97 Chapter 97. I am become life, creator of worlds.
- 98 Chapter 98. The daily grind of life.
- 99 Chapter 99. Cheating godhood for fun and profit.
- 100 Chapter 100. Birth of a god marks the end...or perhaps the start?
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