The Morgue Engineer’s Grimoire - Fourteen Days
Synopsis
☠️ Welcome to The Morgue Engineer’s Grimoire
Most necromancers raise the dead.
Valen rebuilds them.
Hidden beneath the Imperial Mage Academy lies a forgotten morgue where corpses arrive faster than questions can be answered. To everyone else, Valen is merely an insignificant teaching assistant—quiet, awkward, and easy to ignore.
That illusion keeps him alive.
Because Valen possesses a forbidden craft lost to history: the ability to extract and reassemble the Skill Circuits left behind by the dead.
A master swordsman's reflexes.
An assassin's perception.
A battle mage's casting patterns.
Each corpse contains fragments of expertise. Each fragment can be harvested, preserved, and stitched into something new.
Something stronger.
Something impossible.
A Dark Fantasy of Engineering, Necromancy, and Survival
In this world, magic is not powered by emotion or destiny.
It is geometry.
Structure.
Design.
Necromancy is not the art of commanding skeleton armies. It is the science of understanding how power is built—and how it can be rebuilt.
Valen approaches the dead the way an engineer studies a machine.
Every bone is a component.
Every skill is a circuit.
Every corpse is a blueprint.
Fourteen Days Until Catastrophe
Students are disappearing.
Faculty members are lying.
Ancient forces are moving beneath the Academy.
And hidden within the memories of a murdered student lies a terrifying truth:
In fourteen days, an entire city will be sacrificed.
Valen has no interest in becoming a hero.
He has no intention of saving the world.
He simply intends to survive.
If surviving requires turning himself into something the world has never seen before, then that's exactly what he'll do.
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Chapters (48 Total)
RSS- 1 Chapter 1: The Scalpel, the Violet-Vine, and the Tardy Assistant
- 2 Chapter 2: The Flensing of the Skull-Hound
- 3 Chapter 3: The Ring in the Stomach
- 4 Chapter 4: The Beakers and the Mentor
- 5 Chapter 5: The World Beneath the Left Eyelid
- 6 Chapter 6: The Perfect Genius
- 7 Chapter 7: Social Defense
- 8 Chapter 8: Slot Calibration
- 9 Chapter 9: The Scapegoat
- 10 Chapter 10: Traces of the Dark Array
- 11 Chapter 11: The Corpse's Resonance
- 12 Chapter 12: Fourteen Days
- 13 Chapter 13: The Escape Plan
- 14 Chapter 14: Inventory Liquidation
- 15 Chapter 15: The Daytime Mask (Part I)
- 16 Chapter 16: The Daytime Mask (Part II)
- 17 Chapter 17: The Useful Talker
- 18 Chapter 18: The Countdown Begins
- 19 Chapter 19: The Boneyard (Part I)
- 20 Chapter 20: The Boneyard (Part II)
- 21 Chapter 21: The Dead-War Knight's Remains (Part I)
- 22 Chapter 22: The Dead-War Knight's Remains (Part II)
- 23 Chapter 23: The First Construct
- 24 Chapter 24: The Suturing of the Construct (Part I)
- 25 Chapter 25: The Suturing of the Construct (Part II)
- 26 Chapter 26: The Naming Rite
- 27 Chapter 27: The Mentor's Suspicion (Part I)
- 28 Chapter 28: The Mentor's Suspicion (Part II)
- 29 Chapter 29: The Black Market and Sera
- 30 Chapter 30: The Counter in the Alley
- 31 Chapter 31: Material Testing
- 32 Chapter 32: The Mentor's Trap
- 33 Chapter 33: The Counter-Check
- 34 Chapter 34: The Construct's Diversion
- 35 Chapter 35: The Ten-Day Countdown
- 36 Chapter 36: After-Action Assessment
- 37 Chapter 37: The Black Market by Day
- 38 Chapter 38: The Underground Order
- 39 Chapter 39: Sera's Probing
- 40 Chapter 40: The Pharmacological Counter
- 41 Chapter 41: The Buyer's Secret
- 42 Chapter 42: The Collector Markov
- 43 Chapter 43: The Imperial Inspector
- 44 Chapter 44: The Counter in the Alley
- 45 Chapter 45: The Nine-Day Countdown
- 46 Chapter 46: The Hunting List
- 47 Chapter 47: The Arena Reconnaissance
- 48 Chapter 48: The Corpse-Toxin Infiltration
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