The Drunken System - An Inebriated LitRPG Fiasco
Synopsis
The Corporation has a standard procedure for uplifting civilizations.
Step One: Observe the culture.
Step Two: Design a tailored System.
Step Three: Deploy.
The Skarn have done it millions of times.
But they’ve never done it drunk.
After discovering alcohol (and other fascinating aspects of human anatomy), the Skarn are forced to rush the rollout of Earth’s brand-new RPG System… while three sheets to the solar wind.
Humanity is pulled into a Level 0–15 tutorial simulation while the planet is “efficiently reconfigured.” When they return, Earth has been completely terraformed, wildlife relocated, and carefully calibrated monster zones installed across the globe.
The approval rating?
21%.
As humanity struggles to adapt to a redesigned planet filled with imported monsters and questionable design decisions, the Skarn scramble to fix their metrics before Corporate takes notice.
Welcome to Earth 2.0.
It has dungeons now.
And the admins are drunk.
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Chapters (52 Total)
RSS- 1 Prologue - The Preamble Does Not Ramble
- 2 Chapter 1 - Evangelicals and Eggplants
- 3 Chapter 2 - Drunken Blur
- 4 Chapter 3 - Pushing Buttons and Other Instantly Regrettable Actions
- 5 Chapter 4 - A Truly Shitty Rollout
- 6 Chapter 5 - Rock Out with Your Roosters Out
- 7 Chapter 6 - A Scramble for Cover(ing)
- 8 Chapter 7 - Dickheads and Disappointment
- 9 Chapter 8 - Pants Party
- 10 Chapter 9 - The Helpful Helper and the Unhelpful Prig
- 11 Chapter 10 - Far Behind Schedule and Well Over Budget
- 12 Chapter 11 - Crashing Headlong Into the Tutorial Level Cap
- 13 Chapter 12 - Zen and the Art of Cellular Reconstruction
- 14 Chapter 13 - A Multiverse of Products, In Your Face
- 15 Chapter 14 - Better Marketing for Better Results
- 16 Chapter 15 - The True Cost of Reconstruction
- 17 Chapter 16 - Bulldozing and Overtime
- 18 Chapter 17 - Monster Zones and Dungeon Clones
- 19 Chapter 18 - Patch 1.0.4.b
- 20 Chapter 19 - Kicking Douchebags in the Nuts
- 21 Chapter 20 - Rumors, Rats, and Rapscallions
- 22 Chapter 21 - Charm, and Other Uses for High Charisma
- 23 Chapter 22 - Back Alley Stabbings and Abductions
- 24 Chapter 23 - Decrees of the Allegedly Dead Queen
- 25 Chapter 24 - The Choice That's Not Even a Choice
- 26 Chapter 25 - Chemistry is Fun!
- 27 Chapter 26 - Tanking is for Suckers
- 28 Chapter 27 - The Swamp of Soulless Harlots
- 29 Chapter 28 - Primal Magnetique
- 30 Chapter 29 - Unexpected Side Effects of The Rizz
- 31 Chapter 30 - The Ghost of the Mountain
- 32 Chapter 31 - The Pink Paladin
- 33 Chapter 32 - The Unceremonious End of the Badger Sex Cult
- 34 Chapter 33 - The Sodden Nymph
- 35 Chapter 34 - Reunited, and it Feels So Good
- 36 Chapter 35 - Where Have All the Healers Gone?
- 37 Chapter 36 - The Hollow Throat
- 38 Chapter 37 - Down the Throat Hole
- 39 Chapter 38 - Badgers, Flying Shit, and So Many Bones
- 40 Chapter 39 - Howling Horrors and Big Bone Energy
- 41 Chapter 40 - This Feels Deeply Unnecessary
- 42 Chapter 41 - The Thwap Heard 'Round the World
- 43 Chapter 42 - Double the Loot, Double the Rewards
- 44 Chapter 43 - Shirtless Fools and Betting Pools
- 45 Chapter 44 - The Silence is Worse
- 46 Chapter 45 - The Tragedy at Vesper Hill
- 47 Chapter 46 - More Mysteries at the Town Hall
- 48 Chapter 47 - The Call to Evening Prayers
- 49 Chapter 48 - A New Perspective
- 50 Chapter 49 - The Distraction of a Plunging Neckline
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