The Second Run
Synopsis
Neil Tungsten died once. He doesn’t remember how. Yet.
Something in a far northern valley sent him back four years before the convergence tears open reality, his memories intact.
He made a plan. His plan lasted two weeks.
Now he has a bonded Eventcat the system keeps pointing out is unprecedented, a title old enough to predate the current Empire, an estate on foreign soil in the Imperial capital, and the burden of knowing exactly what’s coming while everyone around him is still making ordinary plans.
Askenmoira is a game far stranger than anyone knows. After the merge, it will be stranger still.
He’s not making the same mistakes twice. He’s making entirely new ones.
A slow-burn progression fantasy set in a system apocalypse, focused on exploration, companion bonds, worldbuilding, settlement building, and surviving what comes after the end of the world. Strong emphasis on atmosphere, positioning, and long-term consequences.
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