Bar Fights and Blood Rites [Comedy D&D PF]
Synopsis
Adventurers and Chaos.
Name a more iconic duo.
Syril the bard and Grom the false cleric of a particularly vengeful god are wanted men trying to keep a low profile, a task often incompatible with their line of work. With the addition of a wizard with a penchant for making deals with powers that ought to be left alone, and a rogue who finds murder the panacea for most of life’s troubles, lying low doesn’t come easy.
Then there's Bill, but he died, so they don’t need to worry about him screwing anything else up.
When people begin to go missing in the city, and the disappearances continue after dealing with the more likely source, the party suspects that the truth might be a little more complicated. As they dig for answers, shadows from their own secret pasts are quick to return, complicating it all further. Will they solve the mysteries? Will they survive? Or will they simply make all the problems worse?
In any case, it will be entertaining while it lasts.
This story is a fantasy comedy first and a progression fantasy second. There is action and progression (though no system) but the primary intent of writing this story was to capture the feel of a group playing D&D. Namely, going about serious buisness in a ridiculous way, where the characters choices in the end prevent slightly more harm than they cause.
Posting Monday and Friday.
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Status: Ongoing
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Chapters (89 Total)
RSS- 1 Chapter 1: All Week
- 2 Chapter 2: Bar Fight
- 3 Chapter 3: Funeral
- 4 Chapter 4: Convenient Excuse
- 5 Chapter 5: Imps
- 6 Chapter 6: Paladin
- 7 Chapter 7: Interviews
- 8 Chapter 8: Preparedness
- 9 Chapter 9: Not that Big
- 10 Chapter 10: Vampire Lord
- 11 Chapter 11: Secret Rooms
- 12 Chapter 12: What Would Cland Do?
- 13 Chapter 13: The Greatest Laurel
- 14 Chapter 14: Loot
- 15 Chapter 15: Deals
- 16 Chapter 16: Compound Interest
- 17 Chapter 17: Dress
- 18 Chapter 18: Good Business
- 19 Chapter 19: The Party
- 20 Chapter 20: Trick
- 21 Chapter 21: Tests
- 22 Chapter 22: Crashing the Party
- 23 Chapter 23: The Morning After
- 24 Chapter 24: Reading
- 25 Chapter 25: Scheduling conflicts
- 26 Chapter 26: Survival
- 27 Chapter 27: Why Not?
- 28 Chapter 28: Orcam’s Blade
- 29 Chapter 29: Assassins
- 30 Chapter 30: Beyond Understanding
- 31 Chapter 31: Rump Lump
- 32 Chapter 32: Pi
- 33 Chapter 33: Twins
- 34 Chapter 34: Principles
- 35 Chapter 35: Amoeba
- 36 Chapter 36: Cousin
- 37 Chapter 37: Once Upon a Time
- 38 Chapter 38: Lies
- 39 Chapter 39: Fairy Godmother
- 40 Chapter 40: Confession
- 41 Chapter 41: Trafficked Goods
- 42 Chapter 42: Not Magic
- 43 Chapter 43: Sudden Onset of Violence
- 44 Chapter 44: More Loot
- 45 Chapter 45: Changes
- 46 Chapter 46: Sylia Silverglow
- 47 Chapter 47: Shopping
- 48 Chapter 48: Feelings
- 49 Chapter 49: Washerwoman
- 50 Chapter 50: Steed
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