Homestead Survival
Synopsis
They went hiking for a sunrise.
Then the world ended.
Theo wanted a quiet weekend in the mountains. Just a tent, a fire, and a little distance from work.
Julia wanted one last escape before she had to face a reality she did not want waiting for her back home.
They were strangers on the same trail, chasing the same beautiful morning.
Instead, they got the System.
In a single impossible moment, the world changes. Reality rewrites itself, and Theo and Julia are left stranded on a brutal wilderness plateau where the old rules no longer apply. Now there are Stats, Skills, and Creatures that should not exist.
If they want to live, they will have to learn fast.
Shelter has to be built. Food has to be found. The land has to be understood. But as survival turns into routine, and routine slowly becomes something more, the lonely plateau begins to change with them.
What starts as a desperate struggle to survive may become the foundation of a home.
And maybe, if two strangers can trust each other long enough, something more than that.
Homestead Survival is a slow-burn System Apocalypse focused on homesteading, base building, slice-of-life progression, soft LitRPG mechanics, and romance. The numbers matter, but the people matter more.
Expect: system apocalypse, politics, survival, base building, homesteading, slow-burn romance, slice-of-life, and ordinary people adapting to an extraordinary world.
Do not expect: murder-hobo protagonists, omniscient MCs, harem, or heavy stat crunch.
[Winner of the 2025 & 2026 April Writathon!]
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Status: Ongoing
Total Views: 13
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Chapters (257 Total)
RSS- 1 001: System Impact, Welcome
- 2 002: Companions in Suffering
- 3 003: Lost and Found System Style
- 4 004: System Message
- 5 005: Going Forward, Potential Family Planning
- 6 006: Cabin Completionists, Parental Pasts
- 7 007: Level, Loot, and Furniture
- 8 008: Purging Products
- 9 009: Presidential Status, Minor Repairs, Dungeon Time
- 10 010: The Royal Crypts of Karzun 1
- 11 011: The Royal Crypts of Karzun 2
- 12 012: The Royal Crypts of Karzun 3
- 13 013: The Royal Crypts of Karzun 4 (R&R)
- 14 014: The Royal Crypts of Karzun 5
- 15 015: The Royal Crypts of Karzun 6
- 16 016: The Royal Crypts of Karzun 7
- 17 017: The Royal Crypts of Karzun 8
- 18 018: The Royal Crypts of Karzun 9 (Farewell)
- 19 019: R&R, Reconnoiter, and the Six P's
- 20 020: Monster Processor
- 21 021: Going on a Trip
- 22 022: Goat Path Perils, Lowland Arrival
- 23 023: Wood and Rock
- 24 024: Cave Crawl
- 25 025: Bonus Chapter - 01
- 26 026: Oracle & Guardian, Mr. Armstrong
- 27 027: Sandy Things
- 28 028: Home Again, First
- 29 029: Plans, Plans, Plans, Guest
- 30 030: Mark of the Harbinger
- 31 031: Herald of Doom
- 32 031.5: System Log 000001
- 33 032: Doom of the Herald
- 34 033: Preparation for the Horde 1
- 35 034: Preparation for the Horde 2
- 36 035: Preparations for the horde 3
- 37 036: Arrival of the Horde
- 38 037: Heavyweight Horde Hijinks 1
- 39 038: Heavyweight Horde Hijinks 2
- 40 039: Heavyweight Horde Hijinks 3
- 41 040: Heavyweight Horde Hijinks 4
- 42 041: Heavyweight Horde Hijinks 5 (Level Up)
- 43 042: Heavyweight Horde Hijinks 6
- 44 043: Horde Clash 1
- 45 044: Horde Clash 2
- 46 045: Horde Clash 3
- 47 046: Horde Clash 4
- 48 047: Horde Clash 5
- 49 048: Horde Clash 6
- 50 049: Horde Clash 7
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