To Walk The Red Path {A Story of Dungeon Crawling and Revenge}
Synopsis
A Dungeon. A Death Sentence. A Way Out... Maybe.
Jeremy Wilkins didn’t ask to be shoved into a hidden dungeon portal by his mean, stoner older brother. But now he’s trapped in The Children’s Dungeon, where the monsters and traps have sharp teeth, and the dungeon system expects him to survive with nothing but a “Child” class and a single point of mana.
Every floor is worse than the last. The enemies more dangerous. The allies rarer. The betrayals worse.
Jeremy must follow the Red Path through seven floors filled with traps, puzzles, and child-eating nightmares to get out— while growing strong enough to fight his way out of the dungeon. But every step forward means losing a little more of what makes him human.
What to expect.
Weak-to-strong with detailed stat progression.
Classic dungeon crawling.
Puzzles, survival mechanics.
Skills that evolve through use and experience.
Dark themes, betrayal, and real consequences.
Slow, progressive power growth.
A snarky system and dark humor.
No profanity.
Lots of violence.
Note.
The cover art is AI. This cover is temporary until I find something better.
This is a revised, completed version of The Children's Dungeon that I posted previously.
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Chapters (105 Total)
RSS- 1 Chapter 1 - A Dungeon Portal
- 2 Chapter 2 - Welcome to the Dungeon
- 3 Chapter 3 - The Adventure Begins
- 4 Chapter 4 - Then There Were None
- 5 Chapter 5 - First Floor of the Dungeon
- 6 Chapter 6 - Safe Room
- 7 Chapter 7 - Among Friends?
- 8 Chapter 8 - The Fun House
- 9 Chapter 9 - First Quest
- 10 Chapter 10 - Second Quest
- 11 Chapter 11 - The Big's Magic Loom
- 12 Chapter 12 - Mana Sickness
- 13 Chapter 13 - Training
- 14 Chapter 14 - The Third Quest
- 15 Chapter 15 - Flint
- 16 Chapter 16 - Lessons
- 17 Chapter 17 - Battle
- 18 Chapter 18 - Labyrinth
- 19 Chapter 19 - The Spider Queen
- 20 Chapter 20 - First Floor Finish
- 21 Chapter 21 - Banxi
- 22 Floor 2, Chapter 1 - Second Floor
- 23 Floor 2, Chapter 2 - Rampage
- 24 Floor 2, Chapter 3 - Dungeon School
- 25 Floor 2, Chapter 4 - The Monster Cube
- 26 Floor 2, Chapter 5 - The Dungeon Library
- 27 Floor 2, Chapter 6 - Dungeonville
- 28 Floor 2, Chapter 7 - Second Quest
- 29 Floor 2, Chapter 8 - In Which Jeremy Robs a Bank
- 30 Floor 2, Chapter 9 - In Which Jeremy Clears a Temple and Takes Up Smoking
- 31 Floor 2, Chapter 10 - In Which Jeremy Refuses a Quest and Gives Up Smoking
- 32 Floor 2, Chapter 11 - The Smell of Bacon and Deceit
- 33 Floor 2, Chapter 12 - Lard Lump and the End of the World
- 34 Floor 2, Chapter 13 - Puzzles, Training, and a Birthday
- 35 Floor 2, Chapter 14 - In Which Jeremy Drives a Go-Kart, Has a B-Day Party, and Hears a Sad Story
- 36 Floor 2, Chapter 15 - Learning Magic
- 37 Floor 2, Chapter 16 - Training and Strategy
- 38 Floor 2, Chapter 17 - The Rat King
- 39 Floor 2, Chapter 18 - Goblins: To Kill or Not to Kill
- 40 Floor 2, Chapter 19 - Banxi, Lard Lump, and the Goblins
- 41 Floor 2, Chapter 20 - Second Floor Conclusion
- 42 Floor 3, Chapter 1 - Yuck!
- 43 Floor 3, Chapter 2 - Squeak!
- 44 Floor 3, Chapter 3 - Dungeon Secrets and Freedom
- 45 Floor 3, Chapter 4 - Odds of Survival
- 46 Floor 3, Chapter 5 - Poison Therapy
- 47 Floor 3, Chapter 6 - What Does Not Kill You
- 48 Floor 3, Chapter 7 - Uinguit: Lord of the Deep
- 49 Floor 3, Chapter 8 - Mighty Uinguit and The Swarm
- 50 Floor 3, Chapter 9 - Uinguit's Blessing
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