Strength Based Wizard (BOOK 2 COMPLETE)
Synopsis
For some wizards, Intelligence is just a dump stat.
Joseph Sullivan is at an all-time low. He lost his job, his fiancée dumped him, he moved back to the Midwest and currently lives in his parent’s basement—oh, and his workout was just interrupted with the arrival of the System.
Earth has become a playing field in a contest amongst the gods, where mortals are the pawns. The winning god gets the glory, and their chosen champion gets a single wish. The first stage of this game: Tutorial – Class Selection.
Provided the ideal stat array for a physical, combat-focused class, the choice for Joe is obvious. Until he fat thumbs the selection screen and ends up selecting Spellcaster. His starting Intelligence stat? 1.
With a useless class selection and only his raw testosterone-fueled strength to back him up, Joe decides class optimization is for dummies. Pumping all stat points in Strength, he hopes to not only survive the contest of the gods, but to win the whole damned thing.
After all, a real wizard should be measured by how much they can bench!
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What to expect:
- A slower-paced beginning
- A System Integration story that will shift into a System Apocalypse story
- GameLit / LitRPG elements weaved into detailed character arcs
- Party dynamics
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RELEASE SCHEDULE: Generally one chapter a week, as time permits.
Book 1: Chapters 1 - 69.
Book 2: 70 - 120.
Book 3: 121- ongoing.
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Enjoying SBW and want to explore other LitRPGs and join a community of other readers who love the genre? Check out the LitRPG Facebook Groups. In particular, Litrpg Books is a great one!
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Chapters (130 Total)
RSS- 51 49. The City, Part II.2 (Lean Cat, Mean City; Part 2 of 2)
- 52 50. The City, Part III (Hunters)
- 53 51. The City, Part IV (Dust & Dragon Lore)
- 54 52. The City, Part V (Preparations; Departure)
- 55 53. The Climb & Grind
- 56 New Artwork for Strength Based Wizard!
- 57 54. The Pack
- 58 55. Where the Not-Deer Roam
- 59 56. The Nest, Part I (Babysitters)
- 60 57. The Nest, Part II.1 (Cradle Robbers, Part 1 of 2)
- 61 58. The Nest, Part II.2 (Cradle Robbers, Part 2 of 2)
- 62 59. The Nest, Part III (Sloth)
- 63 60. Look Out!
- 64 61. The Plunge
- 65 62. The Hive
- 66 63. El Presidente
- 67 64. Dire Circumstances
- 68 65. Enter: Muscle Mage
- 69 66. Wizard Battle!
- 70 67. Return to the Old Gobblin Factory
- 71 68. Now Entering... Cleveland, Ohio
- 72 69. How the Game is Played (END OF BOOK 1)
- 73 Book 1 Epilogues
- 74 AUTHOR'S NOTE: End of Book 1
- 75 Character Sheets (End of Book 1)
- 76 Book 2 Prologue
- 77 70. Yomhalde, Part I (Quest) [Start of Book 2]
- 78 71. Yomhalde, Part II (Catch & Release)
- 79 72. No Money, More Problems
- 80 73. A Full House
- 81 74. Liv
- 82 75. Chrome
- 83 76. Gate Crashers
- 84 77. Sugar on the Tongue
- 85 78. Considerations
- 86 79. The Esteemed Mr. Labonte
- 87 80. Harvest Guild, Part I
- 88 81. Harvest Guild, Part II
- 89 82. Echoes of a Dead World, Part I (Old Friends)
- 90 83. Echoes of a Dead World, Part II (Help Us, Joe! You're Our Only Hope.)
- 91 84. Echoes of a Dead World, Part III
- 92 85. Echoes of a Dead World, Part IV
- 93 86. Echoes of a Dead World, Part V
- 94 87. Echoes of a Dead World, Part VI
- 95 88. Options, Options Galore
- 96 89. Barrier Guardian, Part I
- 97 90. Chernobog I
- 98 91. A Gathering Storm
- 99 92. Darkening Skies
- 100 93. Barrier Guardian, Part II (Quest Update)
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